Archived | Survival
This project was used to experiment with a lot of features. It was purely written in Blueprints (the Unreal Engine visual scripting language). It featured a gatheringsystem which was built ontop of the native foliage system. It is also the first time that I implemented 'complex' math into a project as I tried to understand and implemented gerstner waves. It also featured my first real inventory and crafting system. It was also my first exposure to multiplayer and database functionality in unreal engine.
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MISSING SCREENSHOTS